Originally posted by The_Aussie_Lurker
OK, this is how I'd like to see the UN work:
1) Have a Security Council and General Assembly.
2) Entry to Security Council has same criteria as in Civ3! Entry to General Assembly is by invitation from Security Council Members.
3) Only Security Council Members have voting rights-except in the case of ties-in which case ALL members vote!
4) Aside from voting rights, only Security Council members may invite or expel General Assembly members (with the support of a voting majority, of course)!
5) UN membership boosts your international Reputation, as well as allowing you the ability to 'Petition' the UN.
6) A petition can include asking for War Declarations, Embargoes, Peace enforcement (and peace-keeping), resource/unit bans, and multilateral treaties-to name a few.
7) After you have petitioned the UN, but before a vote, you can go to each council member and offer what you think it will take to get a positive vote! Once a vote is taken, the result is final until you next make a petition-which must wait a turn!
8) The 'owner' of the UN gets a veto power, and also recieves a portion of each members GDP-which would be used for both maintaining the building and any operational peacekeepers.
9) Owning the UN also decreases War Weariness OR, if the Senate makes a comeback, gives the same bonus as it did in Civ2!
10) If a peace-keeping operation is voted for, then the UN Wonder will produce a number of 'Peacekeeper' units based on the number of Civs in the UN. The owning player can deploy these units to any city that they see fit!
11) peace-keepers would be a high-defense, low attack unit with average mobility (about move:2 in the current system). They can be moved around by the player who owns the UN, but they are 'Neutral' and would have some kind of neutral colour (or a UN flag IF they decide to introduce flags to the game!)
12) If a peace-keeper unit is attacked, the attacking civ takes a major Rep-hit amongst UN member civs and, if a member of the UN, could be expelled!!
13) A civ can refuse to honour a demand from the UN-especially if they are not themselves IN the UN, but doing so can also harm reputation, and even expulsion from the UN if you ARE a member.
14) Lastly, as a member of the UN, you can refuse to pay your dues-but again at the risk of expulsion. Only Security Council members are exempt from expulsion in this fashion. In fact security council members can only be expelled by either attacking peace-keepers OR by failing to meet the original criteria for membership!
Anyway, sorry for the long post, but I hope you like the ideas I've presented!
The_Aussie_Lurker.
OK, this is how I'd like to see the UN work:
1) Have a Security Council and General Assembly.
2) Entry to Security Council has same criteria as in Civ3! Entry to General Assembly is by invitation from Security Council Members.
3) Only Security Council Members have voting rights-except in the case of ties-in which case ALL members vote!
4) Aside from voting rights, only Security Council members may invite or expel General Assembly members (with the support of a voting majority, of course)!
5) UN membership boosts your international Reputation, as well as allowing you the ability to 'Petition' the UN.
6) A petition can include asking for War Declarations, Embargoes, Peace enforcement (and peace-keeping), resource/unit bans, and multilateral treaties-to name a few.
7) After you have petitioned the UN, but before a vote, you can go to each council member and offer what you think it will take to get a positive vote! Once a vote is taken, the result is final until you next make a petition-which must wait a turn!
8) The 'owner' of the UN gets a veto power, and also recieves a portion of each members GDP-which would be used for both maintaining the building and any operational peacekeepers.
9) Owning the UN also decreases War Weariness OR, if the Senate makes a comeback, gives the same bonus as it did in Civ2!
10) If a peace-keeping operation is voted for, then the UN Wonder will produce a number of 'Peacekeeper' units based on the number of Civs in the UN. The owning player can deploy these units to any city that they see fit!
11) peace-keepers would be a high-defense, low attack unit with average mobility (about move:2 in the current system). They can be moved around by the player who owns the UN, but they are 'Neutral' and would have some kind of neutral colour (or a UN flag IF they decide to introduce flags to the game!)
12) If a peace-keeper unit is attacked, the attacking civ takes a major Rep-hit amongst UN member civs and, if a member of the UN, could be expelled!!
13) A civ can refuse to honour a demand from the UN-especially if they are not themselves IN the UN, but doing so can also harm reputation, and even expulsion from the UN if you ARE a member.
14) Lastly, as a member of the UN, you can refuse to pay your dues-but again at the risk of expulsion. Only Security Council members are exempt from expulsion in this fashion. In fact security council members can only be expelled by either attacking peace-keepers OR by failing to meet the original criteria for membership!
Anyway, sorry for the long post, but I hope you like the ideas I've presented!
The_Aussie_Lurker.
hi ,
, a nation should be able to have covert ops , spy missions against them , ..... resisting civilians or guerrilla's without taking a rep hit , ....
have a nice day
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